Unit 2 | Editing in Premiere
Introduction
Your first formal look at Adobe Premiere Pro. Setting up a project and sequence correctly, navigating and assembling a timeline, applying continuity-editing techniques, and understanding the video standards and formats behind every clip you import. Building toward editing a real scene from a television show.
Learning Outcomes
Upon successful completion of this unit, you will be able to:
- Set up a Premiere project with correct settings and an organized bin structure
- Navigate a timeline and assemble a rough cut using Insert, Overwrite, Lift, and Extract
- Apply continuity-editing techniques (L/J cuts, match cuts, cutaways) to smooth a sequence
- Identify a clip’s frame rate, resolution, and codec, and explain why they matter
Calendar of Events for This Unit
| Monday | Tuesday | Wednesday | Thursday | Friday |
|---|---|---|---|---|
| 9/21 | 9/22 | 9/23 | 9/24 | 9/25 |
| PD | S | 1 | S | 1 | F | 2.1 | F | 2.1 |
| 9/24: Unit 2 - should include ungraded Pre-Test; 9/25: Interim grades open in Infinite Campus (MP1) | ||||
| 9/28 | 9/29 | 9/30 | 10/1 | 10/2 |
| F | 2.2 | F | 2.2 | F | 2.3 | F | 2.3 | F | 2.4 |
| 10/1: Back to School Night; 10/2: Interim grades close 4:00pm (MP1) | ||||
| 10/5 | 10/6 | 10/7 | 10/8 | 10/9 |
| F | 2.4 | S | 2 | S | 2 | S | 2 | S | 2 |
| 10/6: Interim Reports Available | ||||
| 10/12 | 10/13 | 10/14 | 10/15 | 10/16 |
| S | 2 | F | 3.1 | F | 3.1 | F | 3.2 | PD |
| 10/15: Choice Open House; 10/15: By 10/15: PreTest; 10/15: Fall Leadership - 10/15 (unconfirmed -- Delaware DECA hasn't posted 2026-27 date) | ||||
Lessons
- 2.1 – GMetrix Setup & ACP Pre-Test. Create your account, join the class, take the pre-assessment
- 2.2 – Projects, Sequences & Bins. Guided notes: project setup, sequences, bins
- 2.3 – Editing Basics & Continuity Conventions. Guided notes: JKL navigation, In/Out points, Insert/Overwrite/Lift/Extract, L/J cuts, match cuts, cutaways
- 2.4 – Standards, Formats & Frame Rates. Guided notes: frame rates, SD/HD/4K, codecs
- S2 – Television Scene Edit. Summative project
Unit Vocabulary
- Project Settings
- The technical specs chosen when a Premiere project is first created. Video/audio format, frame rate, and where render files are stored. Set once and rarely changed mid-project.
- Scratch Disks
- The storage location(s) Premiere uses to save captured media, previews, and cache files while you work. Should point to a fast drive with enough free space, not the same drive as your OS.
- Sequence Presets
- A pre-built set of sequence settings (frame size, frame rate, codec) matching common camera formats. Picking the preset that matches your footage avoids unnecessary rendering.
- Timecode
- The frame-accurate address of any point in a clip or sequence, shown as hours:minutes:seconds:frames (for example, 00:01:23:12), used to reference exact moments precisely.
- Project Panel
- The panel listing every asset (clips, sequences, graphics) imported into a project, organized into bins, like a project’s file cabinet.
- Source/Program Monitor
- Two side-by-side preview windows. The Source Monitor shows a raw clip before it’s edited in, the Program Monitor shows the sequence as it will actually play back.
- Properties Panel
- A panel showing the technical metadata (frame rate, resolution, codec, duration) of whatever clip is currently selected.
- Playhead
- The vertical line marking the current position in a sequence or clip, showing where playback starts and where edits are applied.
- JKL Navigation
- The standard editing shuttle: J plays backward, K pauses, L plays forward. Pressing J or L multiple times increases playback speed in that direction.
- Markers
- Small flags placed on a clip or sequence at a specific point in time, used to note something worth returning to (a beat, a sound cue, a note to fix later).
- In and Out Points
- The In point marks where a clip should start playing; the Out point marks where it should stop. Together they define exactly what portion of a clip gets used.
- Insert
- Adding a clip into a sequence at the playhead, pushing everything after it later in time (like inserting a word into a sentence).
- Overwrite
- Adding a clip into a sequence at the playhead by recording over whatever’s already there, without shifting anything else in time.
- Lift
- Removing a clip from a sequence and leaving a gap behind. Everything else stays in place.
- Extract
- Removing a clip from a sequence and closing the gap. Everything after it shifts earlier to fill the space (also called a ripple delete).
- Bins
- Folders inside the Project panel used to organize footage, audio, and graphics. Named after the physical trim bins used to organize film reels during analog editing.
- Relinking
- Manually pointing Premiere back to a clip’s file after it’s been moved, renamed, or is missing. Without it, a moved clip shows as an offline/red placeholder.
- Labeling Clips
- Assigning a color label to clips in the Project panel or timeline to organize by type (for example, all B-roll one color, all interviews another) for faster visual scanning.
- L Cut
- A transition where a clip’s audio continues to play after its video has already cut to the next shot. Named for the shape it makes on the timeline.
- J Cut
- A transition where the next clip’s audio starts playing before its video appears. The mirror image of an L cut.
- Cross Cutting
- Alternating between two or more scenes happening in different locations, often to suggest they’re happening at the same time or to build tension between them.
- Match Cut
- A cut between two shots that share strong visual or compositional similarity, creating a smooth, often striking transition between very different subjects or times.
- Cutting on the Action
- Making a cut in the middle of a continuous physical action (a door opening, a hand reaching) so the motion itself hides the edit and keeps it feeling seamless.
- Cutaway
- A brief shot of something other than the main action, inserted to cover an edit, add context, or control pacing (for example, cutting to a listener’s reaction during an interview).
- Montage
- A sequence of short shots edited together to condense time, show a process, or build a feeling. Often set to music.
- Jump Cut
- A cut between two shots of the same subject that are similar enough to create a visible, jarring “jump”. Usually an editing mistake to avoid, unless used deliberately for effect.
- Frame Rate
- How many individual still frames play per second to create the illusion of motion. 24fps for film, 30fps (29.97) for North American broadcast TV, 60fps for smooth motion/sports.
- Interlaced vs. Progressive Scan
- Interlaced video transmits a frame as two alternating half-frames (fields) of lines; progressive scan draws every line of a frame at once. Progressive is the modern standard.
- Standard Definition (480i)
- The original U.S. broadcast resolution. 640×480 pixels, interlaced, at 29.97 frames per second.
- High Definition (1080p)
- A 1920×1080 pixel image, progressive scan, at 29.97 frames per second. The U.S. broadcast HD standard.
- Codec
- Short for coder/decoder. The software that compresses video for storage/transmission and decompresses it again for playback or editing.
- H.264
- The most common lossy (interframe) codec, used for roughly 90% of video delivered today. Efficient file size, but not ideal for heavy re-editing.
- Apple ProRes
- A lossless, intraframe professional codec. Larger files than H.264, but every frame is stored independently, which makes it far better suited for editing and color work.