Unit 2 | Editing in Premiere

Introduction

Your first formal look at Adobe Premiere Pro. Setting up a project and sequence correctly, navigating and assembling a timeline, applying continuity-editing techniques, and understanding the video standards and formats behind every clip you import. Building toward editing a real scene from a television show.

Learning Outcomes

Upon successful completion of this unit, you will be able to:

  • Set up a Premiere project with correct settings and an organized bin structure
  • Navigate a timeline and assemble a rough cut using Insert, Overwrite, Lift, and Extract
  • Apply continuity-editing techniques (L/J cuts, match cuts, cutaways) to smooth a sequence
  • Identify a clip’s frame rate, resolution, and codec, and explain why they matter

Calendar of Events for This Unit

MondayTuesdayWednesdayThursdayFriday
9/219/229/239/249/25
PDS | 1S | 1F | 2.1F | 2.1
9/24: Unit 2 - should include ungraded Pre-Test; 9/25: Interim grades open in Infinite Campus (MP1)
9/289/299/3010/110/2
F | 2.2F | 2.2F | 2.3F | 2.3F | 2.4
10/1: Back to School Night; 10/2: Interim grades close 4:00pm (MP1)
10/510/610/710/810/9
F | 2.4S | 2S | 2S | 2S | 2
10/6: Interim Reports Available
10/1210/1310/1410/1510/16
S | 2F | 3.1F | 3.1F | 3.2PD
10/15: Choice Open House; 10/15: By 10/15: PreTest; 10/15: Fall Leadership - 10/15 (unconfirmed -- Delaware DECA hasn't posted 2026-27 date)

Lessons

Unit Vocabulary

Project Settings
The technical specs chosen when a Premiere project is first created. Video/audio format, frame rate, and where render files are stored. Set once and rarely changed mid-project.
Scratch Disks
The storage location(s) Premiere uses to save captured media, previews, and cache files while you work. Should point to a fast drive with enough free space, not the same drive as your OS.
Sequence Presets
A pre-built set of sequence settings (frame size, frame rate, codec) matching common camera formats. Picking the preset that matches your footage avoids unnecessary rendering.
Timecode
The frame-accurate address of any point in a clip or sequence, shown as hours:minutes:seconds:frames (for example, 00:01:23:12), used to reference exact moments precisely.
Project Panel
The panel listing every asset (clips, sequences, graphics) imported into a project, organized into bins, like a project’s file cabinet.
Source/Program Monitor
Two side-by-side preview windows. The Source Monitor shows a raw clip before it’s edited in, the Program Monitor shows the sequence as it will actually play back.
Properties Panel
A panel showing the technical metadata (frame rate, resolution, codec, duration) of whatever clip is currently selected.
Playhead
The vertical line marking the current position in a sequence or clip, showing where playback starts and where edits are applied.
JKL Navigation
The standard editing shuttle: J plays backward, K pauses, L plays forward. Pressing J or L multiple times increases playback speed in that direction.
Markers
Small flags placed on a clip or sequence at a specific point in time, used to note something worth returning to (a beat, a sound cue, a note to fix later).
In and Out Points
The In point marks where a clip should start playing; the Out point marks where it should stop. Together they define exactly what portion of a clip gets used.
Insert
Adding a clip into a sequence at the playhead, pushing everything after it later in time (like inserting a word into a sentence).
Overwrite
Adding a clip into a sequence at the playhead by recording over whatever’s already there, without shifting anything else in time.
Lift
Removing a clip from a sequence and leaving a gap behind. Everything else stays in place.
Extract
Removing a clip from a sequence and closing the gap. Everything after it shifts earlier to fill the space (also called a ripple delete).
Bins
Folders inside the Project panel used to organize footage, audio, and graphics. Named after the physical trim bins used to organize film reels during analog editing.
Relinking
Manually pointing Premiere back to a clip’s file after it’s been moved, renamed, or is missing. Without it, a moved clip shows as an offline/red placeholder.
Labeling Clips
Assigning a color label to clips in the Project panel or timeline to organize by type (for example, all B-roll one color, all interviews another) for faster visual scanning.
L Cut
A transition where a clip’s audio continues to play after its video has already cut to the next shot. Named for the shape it makes on the timeline.
J Cut
A transition where the next clip’s audio starts playing before its video appears. The mirror image of an L cut.
Cross Cutting
Alternating between two or more scenes happening in different locations, often to suggest they’re happening at the same time or to build tension between them.
Match Cut
A cut between two shots that share strong visual or compositional similarity, creating a smooth, often striking transition between very different subjects or times.
Cutting on the Action
Making a cut in the middle of a continuous physical action (a door opening, a hand reaching) so the motion itself hides the edit and keeps it feeling seamless.
Cutaway
A brief shot of something other than the main action, inserted to cover an edit, add context, or control pacing (for example, cutting to a listener’s reaction during an interview).
Montage
A sequence of short shots edited together to condense time, show a process, or build a feeling. Often set to music.
Jump Cut
A cut between two shots of the same subject that are similar enough to create a visible, jarring “jump”. Usually an editing mistake to avoid, unless used deliberately for effect.
Frame Rate
How many individual still frames play per second to create the illusion of motion. 24fps for film, 30fps (29.97) for North American broadcast TV, 60fps for smooth motion/sports.
Interlaced vs. Progressive Scan
Interlaced video transmits a frame as two alternating half-frames (fields) of lines; progressive scan draws every line of a frame at once. Progressive is the modern standard.
Standard Definition (480i)
The original U.S. broadcast resolution. 640×480 pixels, interlaced, at 29.97 frames per second.
High Definition (1080p)
A 1920×1080 pixel image, progressive scan, at 29.97 frames per second. The U.S. broadcast HD standard.
Codec
Short for coder/decoder. The software that compresses video for storage/transmission and decompresses it again for playback or editing.
H.264
The most common lossy (interframe) codec, used for roughly 90% of video delivered today. Efficient file size, but not ideal for heavy re-editing.
Apple ProRes
A lossless, intraframe professional codec. Larger files than H.264, but every frame is stored independently, which makes it far better suited for editing and color work.

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